![]() ![]() The NPCs have nothing interesting to say except for dumb jokes and references. The city is empty and barren, with no unique culture to learn and understand. ![]() just not in a way that is really compelling or makes me feel like I learned anything new about the world or appreciate it any more. Tribunal does build on the interesting lore in Morrowind and fleshes out stuff that was previously only talked about in books. ![]() I mean, it's not quite as bad as Oblivion. So many plot holes and problems it makes my brain want to fucking die, check. Fucking inane main story quests which consist almost entirely of boring dungeon crawls or fetching, but lack any of the interesting context or freedom of Morrowind, check. Lack of meaningful quests which run the gamut from the motherfucking Nerevarine throwing people out of bars, to getting some pathetic loser a date, check. Lack of decent exploration in said city despite Morrowind's biggest strength being its open world design, check. City divided into a handful of zones and where levitation is not allowed, check. Every single bad element of Oblivion has its place in Tribunal. So first of all, my initial comment about Tribunal being Oblivion is true. You've played through all of Oblivion, Knights of the Old Republic, and more, you can handle this. It was more consistent and freighting, to the point that I wouldn't venture out at at nighttime.Īlright. In fact this was one of my few disappointments with Skyrim, which indeed pulled off the nordic feel well, but Bloodmoon did it so much better. All of these, just pouring with so much atmosphere. Seeing Raven Rock grow, talking to the guy who couldn't sleep, hunting the spirit bear, presiding over a legal case amongst the Skall, and my favorite, reenacting the Aevar Stone-Singer story. Venturing out of Fort Frostmoth to reach Raven Rock or finally arriving at the Skall village was an amazing feel.Īnd the quests also did a great job at reinforcing the atmosphere. Of course there were cities in Vvardenfell that were placed in the middle of nowhere (Dagon Fell, Mar Gaan, most of the Telvanni ports), but you could always use transportation to get to and fro. The few settlements actually feel isolated in the middle of nowhere. ![]()
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